cc.ModelLayerColor = cc.LayerColor.extend({ m_touchListener:null, ctor:function(){ this._super(); var touchListener = { event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: true, onTouchBegan: this.onTouchBegan }; cc.eventManager.addListener(touchListener, this); this.m_touchListener = touchListener; }, onTouchBegan:function(touch, event) { var target = event.getCurrentTarget(); if(!target.isVisible() || (!this.isTouchInside(target,touch))){ return false; } return true; }, isTouchInside: function (owner,touch) { if(!owner || !owner.getParent()){ return false; } var touchLocation = touch.getLocation(); // Get the touch position touchLocation = owner.getParent().convertToNodeSpace(touchLocation); return cc.rectContainsPoint(owner.getBoundingBox(), touchLocation); }});
这里要把swallowTouches设置为true,这样onTouchBegan返回true才能够吞噬触摸,不继续往优先级更低的层传递,从而实现遮挡层。